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项目能做什么

Paper 的分支项目,为专用服务器引入了区域化多线程支持。
来源:基于仓库元数据 · 内容以仓库实际 README 为准

使用说明 查看原始 README 原仓库文档

中文使用说明暂未生成。下面保留原仓库 README 摘录,命令与配置均以原文为准。
原始 README 摘录(英文原文,节选前 3000 字符)
[![Version](https://img.shields.io/maven-metadata/v?metadataUrl=https%3A%2F%2Fartifactory.papermc.io%2Fartifactory%2Funiverse%2Fdev%2Ffolia%2Ffolia-api%2Fmaven-metadata.xml&strategy=highestVersion&filter=26.3.*&label=version&color=%23344ceb
)](https://papermc.io/downloads/folia)
[![Folia Build Status](https://img.shields.io/github/actions/workflow/status/PaperMC/Folia/release-26.3.yaml?branch=ver/26.3.x)](https://github.com/PaperMC/Folia/actions)
[![Discord](https://img.shields.io/discord/289587909051416579.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/papermc)
===========

<div align=center>
    <img src="./folia.png" alt="folia logo">
    <br /><br />
    <p>Fork of <a href="https://github.com/PaperMC/Paper">Paper</a> which adds regionised multithreading to the dedicated server.</p>
</div>

## Overview

Folia groups nearby loaded chunks to form an "independent region."
See [the PaperMC documentation](https://docs.papermc.io/folia/reference/region-logic) for exact details on how Folia
will group nearby chunks.
Each independent region has its own tick loop, which is ticked at the
regular Minecraft tickrate (20TPS). The tick loops are executed
on a thread pool in parallel. There is no main thread anymore, 
as each region effectively has its own "main thread" that executes
the entire tick loop.

For a server with many spread out players, Folia will create many
spread out regions and tick them all in parallel on a configurable sized
threadpool. Thus, Folia should scale well for servers like this.

Folia is also its own project, this will not be merged into Paper
for the foreseeable future. 

A more detailed but abstract overview: [Project overview](https://docs.papermc.io/folia/reference/overview).

## FAQ

### What server types can benefit from Folia?
Server types that naturally spread players out, 
like skyblock or SMP, will benefit the most from Folia. The server
should have a sizeable player count, too.

### What hardware will Folia run best on?
Ideally, at least 16 _cores_ (not threads).

### How to best configure Folia?
First, it is recommended that the world is pre-generated so that the number
of chunk system worker threads required is reduced greatly.

The following is a _very rough_ estimation based off of the testing
done before Folia was released on the test server we ran that
had ~330 players peak. So, it is not exact and will require further tuning - 
just take it as a starting point.

The total number of cores on the machine available should be 
taken into account. Then, allocate threads for: 
- netty IO :~4 per 200-300 players
- chunk system io threads: ~3 per 200-300 players
- chunk system workers if pre-generated, ~2 per 200-300 players
- There is no best guess for chunk system workers if not pre-generated, as
  on the test server we ran we gave 16 threads but chunk generation was still
  slow at ~300 players.
- GC Settings: ???? But, GC settings _do_ allocate concurrent threads, and yo
阅读完整原文

项目深度分析 规则生成(AI 未配置)

综合评分 55.4 分。该项目在“个人可实施性”维度得 35 分,“付费可能性”维度得 27.0 分,差异化空间 100.0 分(评分依据见评分卡)。

面向细分需求的二次开发产品

产品构想基于 Folia 的核心能力,聚焦一个更窄的场景(如某平台、某行业)做差异化。
目标用户该细分场景用户
难度/周期中 · 2~6 周
收费模式买断制 / 订阅制 / 广告
竞争风险细分需求规模需验证
依据 AI 推测:基于项目主题标签的判断
以上为规则引擎基于仓库公开数据生成的参考结论,包含推测成分,不构成投资或创业承诺;配置 AI 后可获得更深入的分析。
报告会保存到 个人中心

竞品与相似项目 GitHub Search 真实检索

相似项目数据正在完善中,暂不展示(避免误导)

项目优势与风险

技术成熟度创建时间待补全,最近推送
社区活跃Star 4,729 / Fork 0 / Issue 0(数据支持,可自行核实)
许可证未检测到(需人工确认)
主要风险上游项目方向可能变化;同赛道竞争者较多(见竞品表);热度与需求不完全等价

安装与使用

此项目未提供 Docker 镜像,安装步骤以原仓库 README 为准(涉及依赖安装与环境配置,对新手门槛较高)。