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websocket-sharp

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项目能做什么

WebSocket 协议客户端与服务端的 C# 实现。
来源:基于仓库元数据 · 内容以仓库实际 README 为准

使用说明 查看原始 README 原仓库文档

中文使用说明暂未生成。下面保留原仓库 README 摘录,命令与配置均以原文为准。
原始 README 摘录(英文原文,节选前 3000 字符)
![Logo](websocket-sharp_logo.png)

## Welcome to websocket-sharp! ##

websocket-sharp supports:

- [RFC 6455](#supported-websocket-specifications)
- [WebSocket Client](#websocket-client) and [Server](#websocket-server)
- [Per-message Compression](#per-message-compression) extension
- [Secure Connection](#secure-connection)
- [HTTP Authentication](#http-authentication)
- [Query string, Origin header, Cookies, and User headers](#query-string-origin-header-cookies-and-user-headers)
- [Connecting through the HTTP proxy server](#connecting-through-the-http-proxy-server)
- .NET Framework **3.5** or later versions of .NET Framework (includes compatible environment such as [Mono])

## Branches ##

- [master] for production releases.
- [hybi-00] for older [draft-ietf-hybi-thewebsocketprotocol-00]. No longer maintained.
- [draft75] for even more old [draft-hixie-thewebsocketprotocol-75]. No longer maintained.

## Build ##

websocket-sharp is built as a single assembly, **websocket-sharp.dll**.

websocket-sharp is developed with [MonoDevelop]. So a simple way to build is to open **websocket-sharp.sln** and run build for **websocket-sharp project** with any of the build configurations (e.g. `Debug`) in MonoDevelop.

## Install ##

### Self Build ###

You should add your websocket-sharp.dll (e.g. `/path/to/websocket-sharp/bin/Debug/websocket-sharp.dll`) to the library references of your project.

If you would like to use that dll in your [Unity] project, you should add it to any folder of your project (e.g. `Assets/Plugins`) in the **Unity Editor**.

### NuGet Gallery ###

websocket-sharp is available on the [NuGet Gallery], as still a **prerelease** version.

- [NuGet Gallery: websocket-sharp]

You can add websocket-sharp to your project with the NuGet Package Manager, by using the following command in the Package Manager Console.

    PM> Install-Package WebSocketSharp -Pre

## Usage ##

### WebSocket Client ###

```csharp
using System;
using WebSocketSharp;

namespace Example
{
  public class Program
  {
    public static void Main (string[] args)
    {
      using (var ws = new WebSocket ("ws://dragonsnest.far/Laputa")) {
        ws.OnMessage += (sender, e) =>
                          Console.WriteLine ("Laputa says: " + e.Data);

        ws.Connect ();
        ws.Send ("BALUS");
        Console.ReadKey (true);
      }
    }
  }
}
```

#### Step 1 ####

Required namespace.

```csharp
using WebSocketSharp;
```

The `WebSocket` class exists in the `WebSocketSharp` namespace.

#### Step 2 ####

Creating a new instance of the `WebSocket` class with the WebSocket URL to connect.

```csharp
var ws = new WebSocket ("ws://example.com");
```

The `WebSocket` class inherits the `System.IDisposable` interface, so you can create it with the `using` statement.

```csharp
using (var ws = new WebSocket ("ws://example.com")) {
  ...
}
```

This will **close** the WebSocket connection with status code `1001` (going away) when the control leaves the `using` block.

#### S
阅读完整原文

商业机会分析 规则生成(AI 未配置)

综合评分 42.5 分。该项目在“个人可实施性”维度得 37 分,“付费可能性”维度得 20.0 分,差异化空间 70.0 分(评分依据见评分卡)。

面向细分需求的二次开发产品

产品构想基于 websocket-sharp 的核心能力,聚焦一个更窄的场景(如某平台、某行业)做差异化。
目标用户该细分场景用户
难度/周期中 · 2~6 周
收费模式买断制 / 订阅制 / 广告
竞争风险细分需求规模需验证
依据 AI 推测:基于项目主题标签的判断
以上为规则引擎基于仓库公开数据生成的参考结论,包含推测成分,不构成投资或创业承诺;配置 AI 后可获得更深入的分析。
报告会保存到 个人中心

竞品与相似项目 GitHub Search 真实检索

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oznetmaster/SSharpWebSocketLibrary 中文介绍暂未生成
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以上为通过 GitHub 官方 Search API 检索的相似项目,功能差异与优劣势需进一步人工确认,配置 AI 后可生成对比分析。

项目优势与风险

技术成熟度创建于 ,最近推送
社区活跃Star 6,077 / Fork 0 / Issue 0(数据支持,可自行核实)
许可证未检测到(需人工确认)
主要风险上游项目方向可能变化;同赛道竞争者较多(见竞品表);热度与需求不完全等价

安装与使用

快速开始(以仓库 README 为准)
git clone https://github.com/sta/websocket-sharp.git
cd websocket-sharp
# 请阅读仓库 README 获取确切安装步骤(依赖、配置、启动命令)
阅读原仓库文档
术语说明:Docker=应用容器(把程序和依赖打包运行);API Key=调用外部服务的密钥;Git Clone=把仓库代码下载到本地。常见错误:API Key 未配置 / 端口占用 / 数据库连接失败,多数项目在 README 的 Troubleshooting 章节有说明。